Archive for the ‘Game Development Projects’ Category

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Gang Land, Evolving band of warriors AI funnies

May 22, 2007

Hey, I have been working on the AI still for my gang war game. It is getting done nicely so far. I did have a funny thing happen when putting in the use of knives for the enemy gang members. I put what I thought was all the correct code in and started to play. I created my new gang and started the beginning fight for power. I was hoping to charge the enemy and see that they used knives in close combat instead of shooting like they were before.

So I started out and spread my guys along all three fronts and started to march forward to the enemy. I began to see lots of blood gathering on the ground from the back line where all the enemy started. I then saw that the enemy was rampaging with knives every turn stabbing at anything close by. It was kinda funny to see them slaughter themselves then open fire on my guys with machinguns when nobody else was nearby.

Needless to say I fixed that and now they only stab bad guys. Just was a funny product of leaving out three lines of code in my AI system.

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Gang Land, Gets some AI

May 17, 2007

I have been working on the AI some and have a bit working for the game. It is addictive to have the enemy advance toward your guys on the screen and turn by turn close in and open fire. It seems to be taking shape.

The only bad thing I am running into is that I am finding a lot of new problems that I need to fix while plugging in the AI. I left some holes in my plan where I forgot about certain things, so this means a delay in production. It sucks yes, but all in all it is fun to develop.

It does feel good to start up the game and actually create a gang and do a battle and see that it is actually a game I have been developing and not just a spiffy graphical menu system. I cannot wait to get the battle systems bugs worked out and then get into the XP system and the injuries for the evolving group of warriors that is your gang.

The game is coming along nice and looks to still come out sometime this fall. Looking good so far.

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Working on AI for Gang Land, an Evolving Band of Warriors

March 20, 2007

Ok, I just started to work on my AI system for the enemy gangs in Gang Land an evolving band of warriors. I have always liked working on AI myself, but it does seem to be a large task. I want the enemy gangs to form plans to defeat you as well as defend against your attacks. This should proove interesting for an AI system to choose a strategy and try and carry it out until the bitter end.

This part of this games developement will be most exciting because it will get to the actual game play. I have been working on GUI and game mechanics for so long now that getting into an actual gang fight will be fun. I cannot wait until I am taking over the city and losing noses and hands. Ooooo, gonna be fun. :)

I still think I am on track for the games release sometime before the Christmas season. I will keep you posted and am also thinking about releasing a quick video over YouTube in the future highlighting a couple of things that I am proud of in the game so far.

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Current Project: Gang Land

March 8, 2007

Ok, so I think I am a developer. Here is a few screens from my upcoming release, Fall 2007, of what I am currently calling Gang Land, an Evolving Band of Warriors. This game is a strategy game based on your career as a new gang leader. You are the coordinator of a gang of warriors that when hurt in battle can gain skills, lose eyes, have limbs torn off, and much more. Each injury and horrific thing that happens to each member in battle will change their abilities to fight and sometimes lead to the gang members retirement from fighting.

Your gang members will gain XP from fighting battles and improve as they fight. This allows for a gang member to go from new recruit to backbone of your gangs offensive and defensive actions. Be warned though, a gang members life is very violent, one bad battle and your member could be crippled and down to one leg, or hand. This will completely change how you will have to treat this member and use him in battle.

Gang Land Title Screen
This is the current Title Screen of Gang Land. The title screen basically combines sound and particle effects to put you into a simulated battle with gun shots all around you in 3D sound.

Gang Land Main Menu Screen

This image is of the main menu screen of Gang Land. Gang land has several unique features for a strategy game. On the right hand side of the main menu there are a series of portraits of randomly generated gang members. In the game when you start off or get a new recruit that new member will have both a unique name, as well as a completely unique face. You will be able to recognise your gang members by their face token, as well as enemy gang members by theirs as well. This shot also shows the ability, in some menu screens for you to shoot holes in the menu by clicking the mouse off of any buttons. This is interestingly fun.

I will keep you all posted here on the development of this new title. Plus in the future look for me setting up the Games homepage for a more in depth look at the game itself.