Archive for May, 2007

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Gang Land, Evolving band of warriors AI funnies

May 22, 2007

Hey, I have been working on the AI still for my gang war game. It is getting done nicely so far. I did have a funny thing happen when putting in the use of knives for the enemy gang members. I put what I thought was all the correct code in and started to play. I created my new gang and started the beginning fight for power. I was hoping to charge the enemy and see that they used knives in close combat instead of shooting like they were before.

So I started out and spread my guys along all three fronts and started to march forward to the enemy. I began to see lots of blood gathering on the ground from the back line where all the enemy started. I then saw that the enemy was rampaging with knives every turn stabbing at anything close by. It was kinda funny to see them slaughter themselves then open fire on my guys with machinguns when nobody else was nearby.

Needless to say I fixed that and now they only stab bad guys. Just was a funny product of leaving out three lines of code in my AI system.

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My Political Blog

May 22, 2007

Hey anyone who actually reads this, I started up a political Blog about a week ago. I am into politics and the future of our country and am writing a daily blog on many topics. So if you would like to see my view on the world of the USA and how big of a hole the world is in come check it out.

We The People, Freedom At War

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Gang Land, Gets some AI

May 17, 2007

I have been working on the AI some and have a bit working for the game. It is addictive to have the enemy advance toward your guys on the screen and turn by turn close in and open fire. It seems to be taking shape.

The only bad thing I am running into is that I am finding a lot of new problems that I need to fix while plugging in the AI. I left some holes in my plan where I forgot about certain things, so this means a delay in production. It sucks yes, but all in all it is fun to develop.

It does feel good to start up the game and actually create a gang and do a battle and see that it is actually a game I have been developing and not just a spiffy graphical menu system. I cannot wait to get the battle systems bugs worked out and then get into the XP system and the injuries for the evolving group of warriors that is your gang.

The game is coming along nice and looks to still come out sometime this fall. Looking good so far.